Causality is one of those rare games that is so tight and clean, so well executed that even if it’s not exactly your thing, you have to recognize a level of excellence in it’s construct. Simple, beautiful, unique, and challenging as hell, this is a must-have for puzzle game champions.
Causality, a fresh puzzle game by London based game company Loju challenges players to guide several astronauts through simple mazes to color coded exits. Players will quickly discover the complexity of Causality as they are forced to navigate space AND time, rewinding and fast forwarding the timeline in order to time all their paths correctly. The cosmic explorers themselves can travel back and forth through time, helping their past and future selves, making for a tight, complicated, puzzle game.
Causality is not the first puzzle game to use time mechanics. Jonathan Blow’s “Braid” used similar elements. Causality is unique however in that the player is asked to manage several units and move them all to an exit rather than a single protagonist. If one unit moves into a time warp the others will continue on their first timeline, unaffected by the time shift, makes for interesting possibilities and path combinations.
I got this game relatively recently and found it to be harder than I anticipated. I’m not necessarily a champion at puzzles, but I’ve defeated my share of tricky games. I played through the first 4 Myst games (well, up to the end of 4) back in the day and have found a handle full of newer puzzle games like INSIDE, the Portal series, and Laura Croft GO to be exceptionally compelling. Causality,is simple, but becomes rapidly difficult. By the time you’ve overcome the challenges that face you in the first world the levels seem to grow exponentially difficult. There is some variance in difficulty, and since you always have at least 2 level options it is possible to skip levels that give you a special kind of torture. Sometimes I’ve had to skip levels entirely, but then found I could beat the next one without too much trouble.
The best thing this game has going for it by far is the time teleporter mechanic. Though it is always fun moving the timeline forward and backward at will, things really get interesting when you can move a character forward in time (causing him to appear already walking as soon as his past self has a path that will eventually lead him there.), or jump them backwards in time, giving you more “turns” to solve the puzzle. Future and past characters can get in the way, or aid each other as they can activate switches and remove obstacles. Be careful not to induce paradoxes in space and time on your travelers though! Getting an astronaut stuck in a time loop will prevent you from finishing the level! That along with a smattering of other dangers and obstacles make the best levels!
Because the game is so dense, levels can be headache inducing. Part of the charm of Causality though is it’s simple and clean presentation. There is no story, no reason for your missions, not even an intro video. But that’s OK. Sometimes games can try too hard to make themselves more complicated when the part of the game that’s fun is just the actual game itself. (Or in this case fun and often brain-smashingly hard). I only have two criticisms of the game in it’s current state:
1. The game does not take advantage of it’s most fun element enough (the time-teleporters, some levels don’t have them at all).
2. The game has only four areas which are not terribly large, but very hard. I would have liked to see the difficulty curve not spike so fast, but then again, I do appreciate that Loju stuck with what makes their puzzles stand out; which is complicated, nuanced levels that implement time-travel.
Causality is available on Android and IOS for $2. Honestly with the level of excellence that Loju has brought to us It should probably be more expensive, so for 2 bucks? totally worth it! I am yet to have beaten it, but plan on at least trying to finish all the main puzzles, which if I put some time into it, I’m sure I can do. If you have any thoughts about the difficulty or other elements of Causality, please leave a comment below, and as always…
Happy Gaming Friends!