strategy

All posts tagged strategy

Stormbound is a game I wrote a review for a while ago when it first came out. Stormbound’s development team even since then has been hard at work making the game better with new cards, performance updates, and new campaign missions. They even added the one thing I criticized them for in my review which was adding a private matchmaking mode! I’m personally still having a great time with it and now the developers want to know what card the community would have added to the game! The coolest thing about this probably is that new abilities and custom art are being taken into consideration for this competition. I personally was hoping for this competition to pool good ideas from the community and produce a new card pack or at least a handful of cards, but it seems that there will only be one new card when the contest is over. The cool thing about this though is that the community gets to submit then vote on ALL aspects of this new card, and therefore will be a product constructed from all the most voted for ideas. There are also various prizes to be won, which according to the contest web page (which you can find here) are as follows:

ALL PARTICIPANTS – When you vote, be sure to include your Player ID number! All participants will receive 1 copy of the new card when it is added to Stormbound. 

CARD ABILITY – Players who submit a Card Ability that makes it into the voting round will receive 100 Rubies! 

CARD NAME – Players who submit a Card Name that makes it into the voting round will receive 100 Rubies! 

The schedule for voting/submissions are here as well. As of now, the first vote has already been cast, but there are still tons of categories to get your submissions in.

DATE(S) VOTING/SUBMISSION ROUND WINNING RESULT(S)
FEB 16 – 19 Vote for Card Type Unit
FEB 20 – 26 Submit Ability Ideas
FEB 27 – MAR 1 Vote for Card Ability
MAR 2 – MAR 5 Vote for Movement Speed
MAR 6 – MAR 13 Vote for Art Sketches
MAR 14 – MAR 19 Vote for Mana Cost
MAR 20 – MAR 26 Vote for Art Coloring
MAR 27 – APR 2 Vote for Strength & Ability Values
APR 3 – APR 9 Submit Name Suggestions
APR 10 – 13 Vote for Card Name

Submit entries and vote on the Contest Web Page.

Good luck everyone, and Happy Gaming!

Stormbound is a unique battle card game emerging in a sea of competitors. Though it has nowhere close to the amount of content as something like Hearthstone, it has one unique trait that could possibly help it find it’s own dedicated audience, and that is that the whole game is played out on a 4×5 chess like board.

Developer: Paladin Studios

Publisher: Kongregate

Stormbound feels as much like a board game as it does a card game, implementing equal parts deck building and tactical strategy. I’m sure that initially, it is possible that many trading card veterans could be put off by Stormbound’s simplistic look and (relatively) small card library. The addition of units that move and battle on a physical board, however, makes its strategy different enough from similar games to stand out. The only question in my mind at this time however is; Does Stormbound have what it takes to be as fun and compelling for experienced players as it is right now in it’s beginning?

I’m happy to make it no secret that I personally am having a great time with the game. I have a few reservations that I will discuss, but generally speaking, the beginning of this game is really cool. I appreciate the style and execution and find it generally fun, but also challenging to master.

One of the biggest things that Stormbound is missing in its current state is a way to square up against specific other players. There isn’t a pass-and-play option or private online matchmaking. The matches are ranked, but they are always against random players. The campaign is relatively short and is essentially just to help new players learn the game and gain some helpful cards, while also getting a taste for the different play styles of the 4 factions. The bulk of the game is all about online battles; about testing your skills and decks against other players. Since the main hook of the game is competitive online play it seems only natural that the excitement of head-to-head fights would only increase with private matchmaking. Everyone wants their friends to play the same competitive games as them, usually, so they can crush and destroy friends and family, as we all like to do from time to time. That being said the game has ranked matchmaking so that at least you square up against people of a similar strength deck/player level.

 

Like pretty much any other mobile deck building game these days, you can spend currency (in-game “coins”, or premium “gems”), to upgrade cards, so having ranked matches is important. The loop of winning coins and cards to enhance, customize and upgrade your deck gives Stormbound a feeling of progression; an important quality in any trading card game for sure. The player ranks are all reset every month so everyone ranked at #1 will be reset to 30 (which is really much higher as each level has several stages), giving everyone a chance to work towards rank based rewards each month. The downside to all this is that as is the case with most free-to-play games in this genre, the progression can be a slog. Grinding for coins/gems can take forever. The third currency (fusion stones) are used for crafting new cards, and are earned only when players reach higher ranks. This can be difficult for low-level players as the grind for coins is slow and without at least some upgraded cards reaching those higher ranks is much more difficult.

I so far have not spent any money playing Strombound, and am finding that I can still enjoy building relatively diverse decks. There was at one time a welcome card pack you could purchase which if that was available again I think I would consider buying that, but otherwise I feel the game does not force players to spend currency to win, but rather rewards players for spending time with the game, and offers the option for purchasing cards to quickly expand the range of deck strategies available.

Even better news is that the game seems to have a team behind it that are continually adding balancing and quality of life updates. Recently there have been many free gifts to players (Halloween gift, loyal player thanks you, etc…) which is helping with the previously mentioned currency problems. I think that though it might have a slow start, if Paladin Studios continues to add content and support, Stormbound could do quite well. The combination of card collection and tactical army strategy is actually done really well. I’m still having fun playing it, and I sincerely hope that soon we get new cards that further develop the currently implemented gameplay mechanics. If It is going to be able to stay fresh and alive in a competitive market I think continued content additions are necessary. For now I’m gonna keep chasing that 1st place rank with my favorite decks! “Long live the Ironclad Union!”

Strombound is currently available and 100% free to play, and is available on IOS and the Google Play store. We would love to hear your thoughts about Stormbound, please feel free to let us know what you think of the game in the comments section below. And as always…

Happy Gaming Friends!