Darkest Dungeon

All posts tagged Darkest Dungeon

As a huge fan of the Gothic/Lovecraft RPG Darkest Dungeon, I am PUMPED to hear that Redhook Studios is hard at work on yet more content for the already amazing game! This new DLC is set to release Spring of 2018, and is introducing totally new themes and mechanics which appear to be a direct reference to the H. P. Lovecraft story of the similar name: “The Colour out of Space”. So far we know that the DD version of this story will focus on a cosmic evil crashing to earth, bringing new and terrifying enemies (and new cosmic trinkets) to the Hamlet. Lovecraft stories are often centered around ideas of infinite space and the unknowability of the universe, and I feel this is a theme that DD has actually not represented visually very much. There are the overall themes of insanity, Eldritch powers of evil, and hopelessness in the face of infinity, but visually we have nothing like The Dreamlands, Moon Beasts, or the space dwelling Outer Gods. The one exception I can think of is the Shambler fights in the void, which I actually loved as a nod to some of Lovecraft’s more galactic settings. Darkest Dungeon so far seems to focus more on the inner fight between evil and virtue in the game’s heroes, as well as dealing with righting the wrongs of another human. I’m excited to see the game deal more with outside and alien evils assaulting The Hamlet!

So far the other DLCs and updates have all been great, especially the insidiously creative campaign in The Crimson Court, which was SO GOOD! (Though extremely difficult at times).

According to the Darkest Dungeon Website, the new DLC will include:

  • “A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet.  Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!”
  • “A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light.”
  • “Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality.”

The introduction of new enemies and new trinket powers sounds great. And I LOVE the idea of having an aray of cosmic or glowing enemies that look different than the gross grimy monsters we’ve had to slay so far. Darkest Dungeon has always drawn heavily from Lovecraft stories, and I’m super pleased (and a little scared) that this expansion appears to be a more direct retelling of an existing Lovecraft story. Redhook studios will announce the price next year, and hopefully (please, please, please) drop a trailer.

If you have not played the base game yet, and it sounds at all compelling to you, I highly recommend you try it. The game is brutally hard and can feel even unfair at times, but deep game mechanics and intense setting make the game hugely rewarding. Darkest veterans, keep up the good fight, and keep those blades sharp; We have new horrors to slay this Spring!

Happy Gaming Friends!