Badland2

All posts tagged Badland2

For those who seek visceral death in bizarre, creepy fantasy lands, look no farther! Badland 1 was a great journey through a machine infested forest, and if you liked that then Badland 2 is the experience you’re looking for!

In 2013 Frogmind released the incredibly fresh and sharp game Badland. The original was compelling, surprising, eerie, and exhilarating. With the Game of the Year Edition bringing the single player level count to 100, I thought I probably didn’t want more Badland. After a few levels of Badland 2, I quickly changed my mind.

It should be noted that Badland 2 has been out for well over a year, but I personally hadn’t spent much time with it until just recently, and I think that it is well worth a mention here as a great indie mobile game recommendation. The game is a little old but still stands up incredibly well and is just as amazing as some of the better mobile games of this year.

Setting: Bizarre lands, familiar and new. The setting of Badland 2 starts off pretty much the same as the original. The unmistakable whimsy of Badland is seen through all the eerie and beautiful levels. The small fragile creature you control flaps through a twisted quiet forest that has been infested with machines. The sharp contrast between nature and metal starts as a familiar, yet effective mood. As the levels continue however the biome of the levels changes, introducing more realized versions of past level variations. Snow levels have new environmental challenges, like ice beams. Fire levels have lava flows, heat lamps, and lasers…so many lasers. And finally the hero (and their many clones) find themselves in an all new sort of void environment, with floating green plasma, new gravity mechanics, and puzzles.

No matter the color and style of the environments and puzzles, Bandland 2 is still very much the same game as the original at heart,  which is perfect. Any large departure from the original game mechanics would likely be a loss. The squeal feels much more like a natural progression from where the first game left off.

Gameplay: New Layers of Paint on the Same, Wonderful Game. For those who have not played the first installation, essentially the objective of any level is to get at least one of the flying (or rolling) creatures that you control to the end alive. Though there are other objectives, which i’ll talk about in a minute, this all the player needs to do to win any given level. There are of course always a gauntlet of spines, explosives, lasers, waterfalls, pits, and lava (to name a few) which the player must carefully avoid on their way to the goal. The controls are super easy to use, just tap the left or right side of the screen to move in that direction and keep from falling for a second. This creates a simple but challenging task as flying through levels usually demands a lot of avoiding things.

Some of my favorite times with Badland 2 (and 1 for that matter), are levels that incorporate a lot of the pick-ups that change speed and slow time. These are often combined with cloning pick-ups will split and duplicate the little creatures. There are some incredible moments in Badland 2 particularly that give the player a brief feeling of being out of control. Having  50 clones tear across an open map full of saws at super speed, then dramatically slowing time just before they all die is an example of the kinds of things that this game will impose upon it’s players. One new addition to the squeal is the occasional ability to stop time, which makes for some amazing moments. There are also pick-ups that will make the clones sticky, bouncy, fat and heavy, or tiny and fast. This makes for tons of crazy combinations that are tricky but always fun to experiment with.

Difficulty: Change your goals to change difficulty. Though the main goal of any given level is always to get at least one clone to the end, levels always have secondary objectives like getting a certain number of clones to the end, losing no clones, or finishing the level in one try. This challenge based objective system allows players to progress through most levels simply attempting them multiple times, while also allowing experienced players to challenge themselves by aiming for more specific (and much harder) goals. This allows Badland to be what the player wants; An atmospheric immersive experience, or a tight difficult set of challenges.

Badland 2 is not really new anymore, but it still holds up as one of my personal favorite mobile games. If you decide to get into the greatness that is the Badland games, bigger screens if available are recommended along with headphones. The game’s soundtrack is subtle but all the sound design blends together to make for a great audio experience. Badland 2 is available on Android and IOS. I believe that the only difference is that the IOS version is $4, while the Android version is free but plays ads unless you pay to remove them. Badland 1 Game of the Year edition is available on Steam for $10, with controls and levels adapted for PC. This Steam version also features a 4 player mode to play with friends!

The Badland games are some of my favorites for playing in my spare time and I defiantly recommend them to anyone at all interested!

As always, happy gaming friends!