Game Review – 80 Days


As one might suspect, the name 80 Days is a reference to the famous Jules Verne adventure novel Around the World in Eighty Days. In this game You will do just that, try to circumnavigate the globe, beat your deadline, settle a bet, and defend your honor as a gentleman!

This game is a beautiful combination of the original vision of a world dominated by British colonialism and connected by modern technology, and a brilliant imagining of a 1800’s vision of the future. like all good and subtle science fiction, the main focus of the game is not on the tech, but rather it adds to the rich environment of the game, making the story even more unique and interesting.

Story & Setting – A Pocket Watch, Earl Grey, Airships, and Automatons.  The actual story is at times fairly similar to that of the original story, but with several clever differences. Since you can essentially choose most of the places you go and how your characters proceed,  the story can be different and new through many playthroughs. Since the original setting has been altered, the world you will circumnavigate has both recognizable countries and cities, but it will also features many factions, governments,  and a history that is new and imaginative.

Gameplay – 1000’s of possible routes woven into a single story. The strength of this game is undoubtedly in the story. In many ways, though you have a goal that you can succeed or fail at,  80 Days is in many ways, a collection of short stories about a single pair of adventurers as they travel the world. All the odd characters and small adventures that you and your master Phileas Fogg encounter build into a single story that will conclude with the success or failure to meet your deadline. Since the game is mainly a text adventure the decisions you make are primarily between several choices provided to react to each situation that you are confronted with. You are provided with a globe to plan and reflect on your journey, and in markets you can pick items to buy or sell. The point of the gameplay that I found to be the weakest was probably that you have to do a lot of micro managing with finances to keep yourself well funded, which I did not find to be particularly interesting. Since most items are only for the purpose of selling in a different city, I felt that they served a fairly one dimensional role.

Difficulty – 80 days is a challenging deadline. I personally found it difficult to make it back to London in the allotted time. Because every train, car, and airship has it’s price, you need to make sure that you have enough money to travel. You are allotted a limited amount of money to travel with, and if you want more you must sacrifice time by waiting at a bank at least a full day. This adds a challenge which is good, though I still felt at times that funds could have been a more diverse and dynamic part of the game. The game itself is not hard to play or even to enjoy, but to complete your goal of 80 days you will have to plan carefully and react to unexpected difficulties cleverly. 80 Days is a game that is probably better suited for those who like good art in any form but who do not consider themselves a “gamer”, and is also appealing to a variety of ages. I would recommend it to anyone who loves reading fiction.

This game is one of my favorite mobile games. I personally had a great time with it and am sure I have not played through it for the last time, ( I sill haven’t explored East Africa or Russia).  Also being someone who has read the original I can say I feel though it takes many liberties in it’s interpretation, Inkle did a wonderful job of preserving the feeling and nostalgia of the Verne classic, which also creating something greatly original. Though I have some minor complaints about the game mechanics (primarily those related to items and funds)  80 Days is a wonderful adventure and a clever game that I would highly recommend! It is available on the App store, Google Play, and Amazon Apps.