Stormbound is a game I wrote a review for a while ago when it first came out. Stormbound’s development team even since then has been hard at work making the game better with new cards, performance updates, and new campaign missions. They even added the one thing I criticized them for in my review which was adding a private matchmaking mode! I’m personally still having a great time with it and now the developers want to know what card the community would have added to the game! The coolest thing about this probably is that new abilities and custom art are being taken into consideration for this competition. I personally was hoping for this competition to pool good ideas from the community and produce a new card pack or at least a handful of cards, but it seems that there will only be one new card when the contest is over. The cool thing about this though is that the community gets to submit then vote on ALL aspects of this new card, and therefore will be a product constructed from all the most voted for ideas. There are also various prizes to be won, which according to the contest web page (which you can find here) are as follows:
ALL PARTICIPANTS – When you vote, be sure to include your Player ID number! All participants will receive 1 copy of the new card when it is added to Stormbound.
CARD ABILITY – Players who submit a Card Ability that makes it into the voting round will receive 100 Rubies!
CARD NAME – Players who submit a Card Name that makes it into the voting round will receive 100 Rubies!
The schedule for voting/submissions are here as well. As of now, the first vote has already been cast, but there are still tons of categories to get your submissions in.
As a huge fan of the Gothic/Lovecraft RPG Darkest Dungeon, I am PUMPED to hear that Redhook Studios is hard at work on yet more content for the already amazing game! This new DLC is set to release Spring of 2018, and is introducing totally new themes and mechanics which appear to be a direct reference to the H. P. Lovecraft story of the similar name: “The Colour out of Space”. So far we know that the DD version of this story will focus on a cosmic evil crashing to earth, bringing new and terrifying enemies (and new cosmic trinkets) to the Hamlet. Lovecraft stories are often centered around ideas of infinite space and the unknowability of the universe, and I feel this is a theme that DD has actually not represented visually very much. There are the overall themes of insanity, Eldritch powers of evil, and hopelessness in the face of infinity, but visually we have nothing like The Dreamlands, Moon Beasts, or the space dwelling Outer Gods. The one exception I can think of is the Shambler fights in the void, which I actually loved as a nod to some of Lovecraft’s more galactic settings. Darkest Dungeon so far seems to focus more on the inner fight between evil and virtue in the game’s heroes, as well as dealing with righting the wrongs of another human. I’m excited to see the game deal more with outside and alien evils assaulting The Hamlet!
So far the other DLCs and updates have all been great, especially the insidiously creative campaign in The Crimson Court, which wasSO GOOD! (Though extremely difficult at times).
“A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet. Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!”
“A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light.”
“Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality.”
The introduction of new enemies and new trinket powers sounds great. And I LOVE the idea of having an aray of cosmic or glowing enemies that look different than the gross grimy monsters we’ve had to slay so far. Darkest Dungeon has always drawn heavily from Lovecraft stories, and I’m super pleased (and a little scared) that this expansion appears to be a more direct retelling of an existing Lovecraft story. Redhook studios will announce the price next year, and hopefully (please, please, please) drop a trailer.
If you have not played the base game yet, and it sounds at all compelling to you, I highly recommend you try it. The game is brutally hard and can feel even unfair at times, but deep game mechanics and intense setting make the game hugely rewarding. Darkest veterans, keep up the good fight, and keep those blades sharp; We have new horrors to slay this Spring!
Finally, it’s here! If your summer was anything like mine you played a lot of hours of the unique and addicting roguelike Enter the Gungeon! If the 180+ guns were not enough for you (or you just understand that all good roguelike’s need tons of loot), fear not! The Supply Drop Update is live today, and TOTALLY FREE for current Gungeoneers! Don’t own the game yet? No worries, Get it now on Steam HALF OFF until January 30th!
The new update includes:
33 New guns and items
Nearly 200 new rooms
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
I know what I’ll be doing this weekend! Happy Gaming Friends!